Each project housed within Belmont Labs is classified as an ongoing experiment — a living, breathing, occasionally sparking thing. Observe them. Learn from them. Do not, under any circumstances, feed them after midnight or expose them to the wrong kind of electromagnetic field. The Lab makes no warranty, express or implied, regarding temporal side effects.
Experiment 01 — henceforth designated WhoDASH — represents the laboratory's first foray into the realm of high-velocity identity resolution and dashboard presentation. It moves quickly. That is, in fact, the point.
The apparatus was designed to answer a deceptively simple question: who is responsible for what? It then renders that answer with the speed and visual clarity that the modern operational environment demands. No dithering. No fog. Just data, surfaced at the moment you need it, in a format your tired eyes can actually parse.
Initial testing revealed a curious phenomenon: operators who had previously spent considerable time hunting for information reported a sudden, unnerving sense of competence. Follow-up studies are ongoing. Side effects appear to be permanent.
WhoDAT is the engine. The foundation. The silent recording apparatus humming beneath your game session, watching everything you do and writing it down with the dispassionate efficiency of a very thorough research assistant who never sleeps. Experiment 02 is the data backbone of the Belmont Labs ecosystem — vast, interconnected, and accumulating evidence at a rate that should probably concern you more than it does.
The core function is deceptively straightforward: track everything your character does, store it in a structured database, and export it cleanly at logout. Money earned and spent. Gear equipped and lost. Combat performance, per-encounter. Quests completed. Deaths suffered, and the precise circumstances thereof. Auction transactions. Guild bank activity. Raid lockouts. WhoDAT records it all with the calm authority of a system that has seen things you couldn't dream of and has a timestamp for every one of them.
Maintenance logs suggest the system has developed what researchers tentatively describe as \"opinions\" about certain data formats. These opinions have, so far, proven correct. We are documenting this.
Every engine requires fuel. Experiment 03 — the WhoDAT Uploader — is the delivery system. The intake manifold. The carefully labeled port through which all raw material enters the WhoDAT data environment in a controlled, structured, and non-catastrophic manner.
Feed it data. It does not discriminate by volume. It does not flinch at scale. It ingests, it validates, it delivers — with the thorough, methodical patience of a researcher who has been told, many times, that "close enough" is not a measurement.
Early prototype testing involved an incident with an improperly formatted CSV that shall not be discussed in detail. The resulting system improvements were considerable. The resulting facial expression of the lead researcher was, according to contemporaneous accounts, "transcendent."
If the other experiments are the what, the Build Utility is the how. Experiment 04 is the foundry. The forge. The crackling, humming, occasionally ominous machine room from which all other Belmont Labs experiments emerge, blinking, into the world.
The Belmont Labs Build Utility standardizes, automates, and coordinates the construction of the lab's software inventory. It is the thing that builds the things. This sounds straightforward. It is not straightforward. Anyone who has stood at the blast shield and watched a multi-stage build pipeline run from scratch will tell you: there are moments. There are always moments.
The utility currently governs all packaging, compilation, and deployment workflows for the laboratory's active experiments. It knows what everything needs before they know they need it. This is either elegant foresight or something slightly more unsettling. The team is divided on which.